AR and VR can transform government work beyond the communicable
The COVID-19 epidemic transforms the “future of work” into a daily reality from an “advanced thinking experiment”. Employers are still wanting to realize the visions of digitally connected, networked employees that appeared like the distant future a year ago. While video conferencing, cloud computing, and other technologies have played a key role in realizing this vision, more and more innovations are needed as virtual work becomes a replacement reality instead of a short-term fix.
Augmented Reality and computer game (AR / VR) – high-speed technologies that enable users to enjoy digitally delivered content both physically and virtually – have the potential to rework the way businesses, nonprofits and government agencies move forward to satisfy these immediate needs…
The need for such a change is especially evident within the central government. Not only do a big number of federal employees work from home, but the restrictions on travel, face-to-face meetings, and public meetings limit the day-to-day operations and capacity building capacity of federal organizations.
AR / VR can combine virtual and direct work. With AR, users can introduce virtual elements like directions or three-dimensional objects into their physical environment, while VR immerses them completely during a virtual environment like a classroom or conference hall. These skills are best suited to satisfy the requirements of federal workers who run on virtual ability. AR / VR enables co-workers to satisfy face-to-face from their living rooms, simulate situational training, and facilitate virtual services like health care and emergency response.
The most famous samples of AR / VR come from historically high-tech arenas like national security or space flight, where Air Force pilots transform complex VR simulators and NASA technicians into thousands of page manuals with real-time AR instructions. But the potential applications extend from emergency management to direct service delivery to government functions.
Digital employees will got to invest in new resources to realize this widespread use. Many potential utility cases like AR-based training are possible with smartphones, tablets and private computers. But complete experiences like virtual meetings or simulations require specialized hardware like a headset. Similarly, existing AR / VR services already offer basic capabilities like virtual encounter locations or training scenes, which can require customized software and content for specific applications.
Such investments in AR / VR aren’t only a stopping solution to the immediate challenges of cooperation, skill development and PR during a new virtual staff. The potential of AR / VR federal workers are often expanded within the future by improving both their long-term career development and their day-to-day operational skills. But so as to effectively implement AR / VR solutions, federal agencies got to understand the technical possibilities and limitations of specific application events.
With the urgent got to prioritize more flexible work and professional development arrangements, it’s time to start to completely embrace AR / VR technologies within the federal workforce.
Since this is often a comparatively new and rapidly changing technology, it’s important that programs leave the implementation of latest application events to be explored safely and responsibly.
An approach is printed in VR technologies in government law. No action has been taken on the move since it had been introduced by President Yew Clark (DNY) last year, but the changing circumstances of a plague staff give the project a replacement sense of urgency.
The law would establish a multidisciplinary advisory committee “to promote the utilization of reality technology as a tool for professional development for federal workers and for other purposes.” rather than setting rigorous criteria for the utilization of AR / VR among federal employees, the law provides a foundation for these technologies to be explored within the government context, for sharing best practices across agencies, and for determining the way to integrate these tools.
Existing functions and training pieces.